Friday, March 02, 2007

Sculpting in Zbrush2 for the first time

I was planning on doing Games Design today, but that didn't appeal to me, so i decided to try out Zbrush. I loved the sculpting tools, even though at times it was tricky and frustrating when i didn't know what to do.

I sculpted it from a sphere, that's why it may look a too round. It may not look right, in terms of proportions because i didn't use a proper reference.


Here i turned it into a polygon mesh and then used 'Divide' to add more subdivions and making it more smooth looking. Added more detail here as well.


4 Comments:

Blogger Bobby said...

Thats so good caron, really impressive. If you did that from a sphere, imagine how good your model will be when you export it from maya into z-brush......wow.

5:19 PM  
Anonymous Anonymous said...

Ooh zbrush. Well done on the model from a sphere, I couldn't even work the interface, the girls are getting too good for their own good...meh

11:38 AM  
Blogger CaronCC said...

Well i watched a tutorial on youtube for help doing it.

10:52 PM  
Blogger Phil said...

doing really well Caron, giving the likes of Richie a run for his money.

Christmas Bobby is right...wow

3:08 PM  

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