Sculpting in Zbrush2 for the first time
I was planning on doing Games Design today, but that didn't appeal to me, so i decided to try out Zbrush. I loved the sculpting tools, even though at times it was tricky and frustrating when i didn't know what to do.
I sculpted it from a sphere, that's why it may look a too round. It may not look right, in terms of proportions because i didn't use a proper reference.


Here i turned it into a polygon mesh and then used 'Divide' to add more subdivions and making it more smooth looking. Added more detail here as well.
4 Comments:
Thats so good caron, really impressive. If you did that from a sphere, imagine how good your model will be when you export it from maya into z-brush......wow.
Ooh zbrush. Well done on the model from a sphere, I couldn't even work the interface, the girls are getting too good for their own good...meh
Well i watched a tutorial on youtube for help doing it.
doing really well Caron, giving the likes of Richie a run for his money.
Christmas Bobby is right...wow
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